Short Update: Might push back futher
Short cross-post from my blog (longer post avalible here)
So, to start off with I'm probably going to work on Veyrra's battle system separately since it's what seriously needs the most work at this point (I pretty much know what I'm doing for all the other systems. Everything else generally functions okay. The story's still a bit iffy in parts, but I'm probably going to just slim it down and remove a lot of the extra pieces I wanted to do at this point) I'm highly considering waiting for the MV version of the Luna engine release this June, since I had that for Ace and it would really help with the issues I've been having with the menus (I wouldn't have to trial and error quite as much myself)
I'm already fairly sure I'm going to be behind on the self-imposed deadline I set (to finish it by December) so I'm not all that worried on holding it back another month. Besides, it turns out I was off by a month on when I'd start having more free time (ah well; these things happen)
Get Veyrra Game Jam version
Veyrra Game Jam version
A fantasy Sci-Fi RPG (originally made for Yaoi Game Jam 2016)
Status | Prototype |
Author | lemongreen |
Genre | Role Playing |
Tags | 2D, Fantasy, RPG Maker, Sci-fi |
Languages | English |
More posts
- Very short surveyMar 02, 2024
- Switching Game Engines (and styles)Oct 01, 2022
- Not as positive of an updateApr 06, 2022
- Yes, I actually have an updateMar 22, 2022
- Update: General QuestionApr 23, 2021
- Not finished yet, but new version coming soonSep 27, 2020
- Just Messing AroundJun 18, 2020
- Laptop DiedMay 31, 2020
- More Updates (expanded opening)Apr 22, 2020
- Character Design ChangesApr 07, 2020
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